How the LootPick Score works
Every score is a number from 0 to 100 that answers one question: is now a good time to buy this game? It is a guide built from public data, not a guarantee, and you should always check the price on the store before you pay.
The three verdicts
| Score | Verdict | Meaning |
|---|---|---|
| 75 to 100 | Buy Now | Price, quality and timing line up. |
| 55 to 74 | Watch It | Decent, but a better price or more reviews could change the answer. |
| 0 to 54 | Wait | Weak deal or weak reception right now. |
Catalog tiles show only the verdict ring. Open the game to see the number and the row by row breakdown, including every penalty, so nothing is hidden.
Two scores, and why they differ
LP Scout Score is public and the same for everyone. It scores any game from price, discount, ratings and price history, with no account needed.
Your LootPick Score appears once a game is on your Picks. It uses the same scale but also weighs how high you ranked the game, so it is about you, not the crowd. The two can legitimately disagree for the same game: a so-so deal on your number one pick can be a Buy Now for you and a Watch It for everyone else.
LP Scout Score: what goes in
| Input | Weight |
|---|---|
| Price and value (quality, content, price fit for the game's age) | 25% |
| Player rating | 20% |
| Current discount | 20% |
| Price against its all-time low | 15% |
| Critic rating | 10% |
| Sale frequency | 10% (held at a neutral value for now) |
Small bonuses apply when a game sits at or near its all-time low, or launched in the last 14 days. Small penalties apply to weak player reception, to a game over a year old still near full price, and to games where critics and players strongly disagree.
Your LootPick Score: what goes in
Four equal parts of 25 points each: current discount, critic rating, player rating, and your own priority rank. Bonuses are added for being close to the all-time low and for games with a full price of $19.99 or less. If a game has ratings from only one side, that side counts for 50 points instead of 25, so a missing score is not punished.
Fewer reviews, less swing
A rating backed by 2 reviews is not as trustworthy as one backed by 2,000. Every rating is blended toward a neutral 70 in proportion to how few reviews stand behind it, so a handful of early scores cannot push a game to either extreme.
What the score cannot see yet
- Sale frequency, content length and replayability are held at neutral values until there is real data behind them.
- Trending, wishlist popularity and hype bonuses are zero for now.
- A game with no price or ratings on file may show no verdict. We would rather show nothing than guess.
- Prices come from stores and resellers and can be a few hours old. Regional prices and taxes can differ.
- Free-to-play games are not scored, since there is no purchase to time.
Same maths in the app
The website and the LootPick app use the same scoring code, so a game should show the same score in both. See About for more on LootPick.